
Steam specs (min / recommended)
Minimum: Système d'exploitation et processeur 64 bits nécessaires Système d'exploitation : Windows 10 64-bit Processeur : Intel i5-2300/AMD FX-4300 Mémoire vive : 8 GB de mémoire Graphiques : NVIDIA GeForce GTX 1050 or equivalent DirectX : Version 11 Espace disque : 5 GB d'espace disque disponible
Recommended: Système d'exploitation et processeur 64 bits nécessaires Système d'exploitation : Windows 11 64-bit Processeur : Intel i7-4770/AMD FX-8350 Mémoire vive : 16 GB de mémoire Graphiques : NVIDIA GeForce RTX 3060 8GB or equivalent DirectX : Version 11 Espace disque : 5 GB d'espace disque disponible
S.O.N.A.R. - Submarine Operators Not Actually Ready
Cooperative chaos below the surface keeps crews shouting across the room, with 25 players specifically highlighting the frantic co-op dynamic. Across 175 reviews since release, 95 percent of players are diving into the simulation with enthusiasm.
What it's about: S.O.N.A.R. (Submarine Operators Not Actually Ready) est un simulateur coop en ligne de sous-marin pour 1–6 joueurs où coopérer est vital, la panique inévitable et couler ne tient qu’à un bouton mal appuyé. Utilisez le sonar, pilotez, combattez, réparez et priez pour que vos amis sachent quoi faire.
In-game






In players' words
Anonymized excerpts from public Steam reviews — picked among those most voted "helpful" by the community.
What players say, by aspect
Detailed data (table)
| Aspect | Mentions | Positive | Mixed | Negative |
|---|---|---|---|---|
| Gameplay | 46 | 43 | 1 | 2 |
| Multiplayer | 33 | 29 | 0 | 4 |
| Value for money | 9 | 8 | 0 | 1 |
| Content / longevity | 7 | 6 | 0 | 1 |
| Performance | 2 | 1 | 0 | 1 |
| Story / writing | 2 | 2 | 0 | 0 |
| Interface / UX | 2 | 0 | 0 | 2 |
| Graphics / art | 1 | 1 | 0 | 0 |
| Audio / music | 1 | 1 | 0 | 0 |
| Stability / bugs | 1 | 0 | 0 | 1 |
Positive reviews by playtime
🎮 Players who like it have spent 5 h on median; those who dislike it: 1 h.
🪤 78 % of negative reviews come from players who left in under 2h — the game often disappoints right away.
100% completion difficulty ("platinum")
of players have unlocked the rarest achievement — the upper bound of those who "100%'d" it. 52 achievements in total; the median achievement is unlocked by 10,7 % of players.
What creators say (YouTube)
No indexed video for this game yet.
See S.O.N.A.R. - Submarine Operators Not Actually Ready videos on YouTube →
This game on Twitch
Small streamers to support
Streams snapshot from 04/11 à 06h55
Popular clips
Strengths
- Engaging gameplay mechanics anchor the experience, with 43 positive mentions out of 46 total.
- Multiplayer sessions shine brightly, drawing 29 positive mentions out of 33.
- Fair pricing brings strong satisfaction, backed by 8 positive mentions out of 9.
- Overall content delivers for most commanders, registering 6 positive mentions out of 7.
Weaknesses
- User interface hurdles frustrate navigators, leading to 2 negative mentions out of 2.
- Early multiplayer friction shows up in 4 negative mentions out of 33.
- Isolated performance hiccups and bugs appear sparsely, with 1 negative mention each.
Who is it for?
Submarine enthusiasts and groups of friends looking for chaotic, communication-heavy multiplayer laughs between 2 and 10 hours will find plenty to love here.
Is S.O.N.A.R. - Submarine Operators Not Actually Ready worth it in 2026?
Yes, without reservation for most players: 95% of 175 Steam reviews are positive (player score 92/100). Most-praised strength: Engaging gameplay mechanics anchor the experience. Current price: 7,98€ (15% off).
Verdict
S.O.N.A.R. - Submarine Operators Not Actually Ready successfully navigates the perilous waters of co-op simulation games. Backed by a 95 percent positive rating from 175 post-launch reviews, it proves that coordinated underwater panic makes for an unforgettable voyage.
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